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- Begin with a simple Spline (in Red).
- Select it from the Sub-Object menu.
- Scale the Spline with the "shift" key in order
to get the second Spline.
- Repeat this process four times, and you will create five
Splines (like the picture on the right).
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- Go in the "Modify " panel and apply the "CrossSection"
modifier.
- Add the "Surface" modifier in Patch Topology Steps
0.
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- Bend the model 25 degrees.
- Go in the "Modify " panel and apply the "Edit
Mesh" modifier.
- In the Vertex Sub-Object menu, select Vertex and move it
up and down along the Edges.
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- Now; to stop working in the low polygon mode, apply the "MeshSmooth"
Modifier in the NURMS mode. If you want to modify your mesh,
go down in the Sub-Object Stack, press "Show end result
on/off toggle" and move the vertex with "Edit Mesh":
it's great to use NURMS to make Morphed Targets.
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- To make the Iris of the eye - scale and rotate a Geosphere
and apply an Iris bitmap.
- Add a second small Geosphere between the skin and Iris.
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- To make a nice skin color material, use the Multi-Layer Rendering
Shader to mix a hard specular and with a softer one.
- You can now see, the incredibly smoothed result of NURMS.
- Now you can continue modeling the rest of the face using
the same method.
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